Blood Banner

Revolutionary Web3 Persistent Multiplayer PvP Arena

One map, one banner, endless glory - endless play.

Ready-to-go

Battle-tested, market-validated, and primed for significant growth.

Future-proof

Next-gen tech - Unreal Engine 5 for unparalleled visual fidelity and InWorld AI for procedural storytelling.

AAA Team

Ex-Blizzard, Ex-Star Wars Galaxies, Ex-Ultima Online…and 7 other MMORPGs.


Web3 gaming retention solved by design.

Winning Core Loop: Capture, Hold, Dominate

Blood Banner is pure PvP. One persistent map, one central control point: The Banner. Teams constantly fight to capture and hold it, earning rewards for control time and active participation.


Web3 Retention Solved

Blood Banner addresses Web3 gaming's core problem: it combines genuinely fun gameplay with incentivized engagement and earning potential, fostering a sustainable ecosystem.

Constant Player Activity

Players need to constantly attempt to take control of the Banner point to claim a time-based income of tokens, which are distributed to the players/clans actively holding the control point over intervals. Once they control the point, they must also stay online to defend it - or invite clan members to take up arms.

Viral Growth Hack: Incentivized Clan Referrals

The clan system incentivizes players to recruit and grow their own clans to compete more effectively for the Banner and its rewards. This inherent social mechanic turns the player community into organic referral marketers – a powerful growth hack built directly into the game's design.

Why Blood Banner Wins

Streamer-Friendly Design

Constant action creates compelling content. No downtime, just pure contested combat engaging viewers and creators.

Always Contested

Single-point design guarantees conflict. High-intensity gameplay drives retention and word-of-mouth.

Skill-Based Rewards

Server-side scoring rewards holding and contesting. Active participation in contested zones earns rewards.

Proven Concept: Alpha Test Results

500

Alpha Players

45

Avg Mins/Session

10%

Conversion Rate

Organic Growth

Our alpha validated the core loop. 500 players generated organic referrals, proving product-market fit without marketing spend.

Engagement Proof

45-minute average sessions exceed PvP industry benchmarks. Players love the combat and banner control – core gameplay is proven.

Revenue Signal

Whale purchases ($1,000+) for Web2 founder packs prove players will pay for access and cosmetics. Ready to scale.

Market Positioning: The PvP Creator Wedge

Web3 gaming often prioritizes speculation over gameplay, hurting retention. Blood Banner focuses on building a fun game, with Web3 elements enhancing the experience.

Our market: competitive PvP and content creation. Blood Banner offers constant, high-stakes gameplay perfect for streamers and viral content. Every engagement matters, creating natural narratives.

Target: Twitch/YouTube PvP communities, not crypto-natives. Web3 is a value-add, not the main proposition.

Go-to-Market: Creators First

1

Seed with Streamers

Partner with mid-tier PvP streamers (10K–100K followers). Offer early access, co-stream tournaments, and revenue share.

2

Tournament Cadence

Host weekly community tournaments with $BLOOD prizes. Monthly marquee events offer bigger payouts. Generate clips, highlights, and social moments for organic spread.

3

Referral Loops

Formalize alpha player referrals with $BLOOD rewards for active players hitting retention thresholds.

$BLOOD Token Utility

Staking Gate

Stake $BLOOD or Banner Pass NFT for ranked play and rewards. This creates demand and reduces sybil attacks.

Cosmetics Market

Purchase exclusive, cosmetic-only items (skins, emotes). No pay-to-win. Secondary markets drive organic buy pressure.

Tournament Entry

Enter high-stakes tournaments with $BLOOD prize pools. Revenue flows to the treasury for sustainable rewards.

Governance (Phase 2)

Vote on map variations, seasonal rules, and treasury allocation. Phases in gradually with community maturity.

Roadmap with Go/No-Go Gates

M1: Foundation

Playable banner loop, telemetry, scoring backend. Internal alpha launched.

M2–M4: Closed Alpha

Retention proof, economy sinks, anti-exploit v1. Gate: Hit retention, session, contested-minutes targets.

M5–M6: Testnet

Staking, merkle claims, audit prep. Gate: Scaled claims, no critical audit findings, low exploit ROI.

M7–M9: Open Beta

Monitoring, economy v2, audit complete. Gate: Peak load stability, target emission absorption.

M10–M18: Seasons 0→1→2

Season 0 off-chain, testnet rewards. Limited mainnet pilot if gates pass. Season 1 full mainnet. Tournament, governance phase-in.

Tokenomics: Player-First Distribution

45%

Player Rewards

Largest allocation, epoch-based emission tied to active play.

20%

Treasury

Dedicated to ecosystem growth and sustainability.

15%

Team

4-year vest, 1-year cliff. Aligns long-term incentives.

12%

Seed/Strategic

2–3 year vest, 6–12 month cliff. Prevents early dumping.

5%

Liquidity

Locked with programmatic release based on volume.

3%

Advisors

12–24 month vest for key partners.

Reward Flow: Server to Wallet

01

Server Scoring

Game server tracks all player actions (captures, kills, healing). Server-authoritative design prevents manipulation.

02

Telemetry Indexer

Indexer aggregates data, filters sybil attacks, caps scoring, and calculates final player rewards.

03

Merkle Root Generation

Validated scores generate a Merkle tree (addresses, amounts). On-chain root cryptographically proves earned rewards.

04

Claim Contract

Players submit Merkle proofs to the contract on Immutable zkEVM. It verifies proof and transfers $BLOOD to their wallet.

Budget & Burn: $3.5M for 15–18 Months

Team Scaling

10–14 core & contractors:

  • Gameplay/Netcode (3)
  • Backend/Telemetry (2)
  • Smart Contracts/Security (2)
  • UI/Tech Art (2)
  • Producer/LiveOps (1)
  • BD/Community (2)
  • QA/DevOps (2)

Senior Web3 gaming team. No fat, no vanity hires.

Risks & Mitigations

Security & Exploits

Risk: Vulnerabilities or exploits drain rewards.

Mitigation: Multi-stage audits. Server-side exploit detection. Bug bounty program. 10% security budget.

Regulatory Uncertainty

Risk: Regulatory shifts create compliance burdens.

Mitigation: Utility-first design, no investment language. Geo-restrictions. Legal counsel. Phased governance.

Botting & Sybil Attacks

Risk: Bots farm rewards, diluting player earnings.

Mitigation: Staking gate. Capped scoring. Behavioral analysis. Community reporting & whitelists.

Economic Death Spiral

Risk: Emissions exceed sinks, causing token collapse.

Mitigation: Off-chain Season 0 tests sinks. Conservative mainnet pilot with KPI gates. Buy-ins & cosmetics create demand. Treasury modulates emissions.

The Ask: $3.5M Seed Round

What We're Building

Launch Blood Banner Season 1 on mainnet, featuring proven retention, audited contracts, and a scalable reward economy. This round secures a 15-18 month runway to hit all roadmap milestones and establish tournament cadence.

What You Get

Early access to a high-retention PvP title with organic growth potential. Strategic alignment with the Immutable zkEVM ecosystem. A player-first Web3 game prioritizing fun over financial engineering.

$3.5M

Target Raise

15–18 month runway

10-14

Team Size

Senior, lean, experienced

M10

Season 1 Launch

Mainnet rewards live

Why Now: The Web3 Gaming Inflection Point

Early Web3 gaming failed, prioritizing tokens over gameplay. Players left when farming ended. Blood Banner corrects this: a game worth playing first, with Web3 elements enhancing the experience.

Immutable zkEVM provides gaming-optimized infrastructure (UX, low fees, ecosystem support) without design compromise. Alpha tests proved pure gameplay engagement. Ready to scale.

The PvP creator market is underserved; streamers need compelling content. Blood Banner's constant-conflict design naturally provides this. We build for gamers first, adding Web3 as a value layer.

The timing is right: mature infrastructure, reset player expectations. We've proven the core loop works. Let's build the PvP game Web3 deserves.

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